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Introduction
A simulation game entitled 'Managing Your Own
Portfolio' was developed and used in RE3281 "Real
Estate Market II" in Semester 1, Academic Year
2007/2008. This article examines how this game
helped students improve their understanding of
portfolio management theories. Through this game,
I hope to simulate real-life market scenarios and
illustrate to students how these theories can be
applied to analyse their portfolio decisions. I also
hope this game will enable RE3281 students to
expand their learning horizons and go beyond their
textbooks. The learning objectives would have been
achieved if after completing this module, students
can appreciate what market volatility is, rather
than perceiving RE3281 as a module that merely
teaches them how to compute standard deviations
of asset returns.
Simulation Games: Helping Students Put Theory
into Practice
As a famous saying goes, "Don't put all your
eggs in one basket." Indeed, diversification and
risk-return trade-offs are concepts which form
the cornerstones of portfolio theories covered
in RE3281. However, student s without reallife
experience in making investment decisions
may have diff iculty appreciating what risk in
investments entails. Developing creative teaching
methods, such as a computer simulation game, is
one way to overcome the challenge of engaging
students with these concepts.
Playing the Game
The game was played four times over two weeks in
October 2007. As the game's title implies, students
had to manage their own account and investment portfolios. At the beginning of the game, each
student was allocated a cumulated sum of $180,000
in savings. They also received an additional
$25,000 in cash savings at each game period for
investment purposes. The savings increased by
10% per period.
Students could invest their savings in any of the
following asset classes:
- Real Estate
Students could invest in a HDB f lat or a private
apartment. However, they could only purchase
one unit of real estate per period. Similarly, they
could sell no more than one unit per period if
they own at least one property in the previous
period. Property prices were announced every
period through an online announcement board
on IVLE. Students who did not own real estate
would incur rental expenses of $12,000 per
period.
- Stocks
Students could buy or sell stocks listed on the
Singapore Exchange. They made their final
stock picks and transacted quantities based on
the stocks' closing prices at the end of each
game period. If they held stocks for more than
one period in their portfolio, they would earn a
7% dividend yield on the stocks by the end of
each period.
- Bonds
Students could make bond investments in
multiples of 5,000 units valued at $1 per unit.
Each unit carried a fixed coupon yield of 5% per
period. They could also redeem the bond at par
value at each game period.
Students could also choose not to make any
investments, keeping their cash accounts at status
quo. If they adopted this strategy, they not only
incurred annual rental expenses amounting to
$12,000, their cash accounts would also earn zero
interest rate (i.e. cash is a negative hedge against
inflation).
To reflect market realities, the three asset classes
were designed with different levels of information
uncertainty. Real estate information was imperfect
as prices were arbitrary and the price generation
process was not disclosed to students. Bond
returns, however, were fixed by a constant coupon
yield. Stock prices in the game ref lected market
sentiments and fundamentals.

Figure 1: Students are required to upload their end-of-period
portfolio compositions via IVLE

Figure 2: The aggregate portfolio weights will be announced via
IVLE before the start of the new game period
At the beginning of the game, each student was
given a standard spreadsheet to keep track of their
investment activities and changes in portfolio
compositions. They had to upload their portfolio
compositions via IVLE at the end of each game
period (Figure 1). The aggregate distributions of
asset weights for the class were also uploaded at
the end of each period (Figure 2). The class did
their final calculations when they completed the
game. The difference between their initial and final
balance sheet determined how well (or badly) their
investment portfolios performed. However, students
were not assessed solely on the performance of their
investment returns, as higher returns could mean
they took higher portfolio risks. They also had to
submit a short report explaining their investment
and portfolio strategies, and describe lessons they
learnt from the game.
Student Feedback
The game garnered posit ive responses f rom
students. Many felt the game taught them good
lessons about making sound investment decisions
when managing their portfolios:
- "The exercise.kept me excited and on my toes
throughout these 2 weeks.constantly checking on
the stock prices, the made-up property prices and
always keeping tabs on my total profits.I must
say, something felt amiss when it all ended."
- "In period 2, I jumped into the stock market upon
seeing that prices [had] fallen. Unaware of the
negative transmission from the US, my shortsightedness
told me falling prices will rise. In
reality, prices plunged further and it never rose
back until the last period."
- "In this game, I have also relied on the "Brokers' Take"
section of The Business Times.for free investment
advice. However, there were several occasions where
the forecast and predictions were wrong.instead of
making profits, losses were made."
Concluding Remarks
The objective of including this game in RE3281 was
to expose students to the markets' volatile nature
and also enable them to relate concepts they learnt,
such as the efficient market hypothesis and portfolio
diversification, to real-life scenarios. It was not
meant for students to apply sophisticated trading
strategies so their investments can outperform
the markets. I do not expect students to become
instant master chartists, expert stock traders or
speculators after playing this game. However, I
hope students were able to appreciate how market
shocks can inf luence the value of their assets. A
good example is the sub-prime crisis in the US,
which occurred while the game was played. The
game would also have achieved its objectives if
students started taking a greater interest in current
affairs and see how they affect the market, such
as how SIA's inclusion of new A380 aircrafts to
its current f leet affected its share prices, and the
impact of escalating oil prices on the economy. Such
skills would enhance their effectiveness as future
portfolio managers.
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