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The current enthusiasm generated for virtual reality seems to have lost
all sense of trying to achieve the ultimate experience: Experience of
the Real World! So I would like to offer some suggestions for conducting
courses with real-life inputs that engender enthusiastic participation
and bring about meaningful experiences leading to active implementation
in the real world.
In the 1960s, Professor Reg Revans, a remarkable practitioner-academic
based in the Manchester College of Science and Technology, took on the
UK business school community and lost. Experienced in working in mines
and hospitals then, he proposed mutually supportive management methods
to tackle local troubles. Because he heavily criticised existing business
management schools for trying to teach management in the classroom instead
of on the job, his ideas were thrown out as they were thought to divide
the faculty (Revans, 1980). The lucrative MBA courses that were emerging
at the time meant big money and status to those running them and adopting
so-called action learning programmes at the work place were considered
to be a poor substitute. The professor left for Belgium where he received
more enthusiastic support for his ideas and worked there for ten years
in exile.
Today, the concepts of action learning, as defined in the paper ‘Putting
Action Learning into Action’ (Boddy, 1981), are conducted all over
the world. The idea is simple. The formula for learning that Revans provided
for is as follows:
Learning = programmed learning
(books, lectures, tutorials, etc.)
+ questions + ACTION + reflection
In this model, questions about real live issues are discussed in groups
and must lead to something being done. Subsequently, the group must follow
through with an assessment of the effectiveness of those actions.
In other words, run a workshop at the workplace involving real people
with real problems and get the group to come up with action proposals
that will solve them. Different character and personality backgrounds,
levels of expertise and education, lengths of experience and familiarity
with different aspects of the company’s activities combine to solve
a problem. Feedback often shows that problems more often arise from attitudes
(rather than technical constraints) and from specialist behavioural beliefs
and values (rather than market forces). Group dynamics can assist in identifying
problems within a different context and engendering ownership responsibilities
sufficient to solve them.
What has the above got to do with real-life learning in the university?
Well, the principle of interaction with real problems on a multi-disciplinary
basis in a hands-on situation can increase stimulation and motivation
sufficient to implant learning that leads to active implementation. Such
principles can be incorporated into any academic courses so as to make
them more practice-based and aligned with what is actually going on in
the real world.
Ask any of your ex-students what they remember most about their undergraduate
days and they will inevitably cite some practical experience derived from
skills training in the field site, an outside visit or a practical laboratory
experiment they conducted themselves. Alternatively, they may recall an
eccentric practitioner who shared his real-life work, a weekend retreat
or an overseas trip designed to gain actual hands-on experiences. Rarely
will they recollect the details of any indoor weekly lecture or the drudgery
of sit-down, inwardly digesting tutorial presentations. In other words,
real-life experience made more impact, put things into perspective, made
students feel, smell and hear the sights and sounds of life and positively
react to them. Try as we may, the virtual experiences of computer simulations
or the interactive events of campus-based life will never entirely fulfil
the human senses and instil new innovative learning paradigms like the
real thing in the outside world.
Most staff would admit that voluntary participation in tutorials is
very weak amongst many of our local students. Questions asked are usually
minimal, reactions limited and visible stimulation low. The reasons are
all too familiar: lack of confidence, face saving, insufficient prior
knowledge of the subject, inappropriate seating arrangements, excessive
domination by the tutor, lack of interest, calculative minimal involvement,
risk aversion, means-to-an-end strategy, etc.
Having suffered through all these problems over the last fifteen years,
I have devised a number of strategies that I would like to share with
you:
- Minimise your classroom-style tutorials and avoid holding regular,
repetitive-style events each week. In lieu of classroom tutorials, organise
project briefings with small groups (of not more than six students)
in your office, or encourage students to consult with other staff from
other faculties and with external consultants.
- Inject variety into your programme by organising competitive discussions,
consultant workshops, site visits, weekend field trips, outside speaker
seminars, student one-day conferences, integrated projects, computer
simulation games exercises, video sessions, etc.
- Avoid asking direct questions of large groups. Instead, encourage
students to actively involve themselves in small groups so that you
can interact with each group as they participate in projects. Never
give any lectures in tutorials.
- Get the students to run their own tutorials. Keep your intervention
to a minimum.
- Present your own case studies based on current research and encourage
students to assess and comment on these studies.
- Set exercises designed to evaluate completed practical work by using
an assessment checklist. In my case, I run a review process on the quality
of Environmental Impact Statements and students are encouraged to assess
these in small groups and compare them.
- Set project work based on real-life problems in society that are
topical. Test students on their creative and participative skills. Devise
ways in which one project can lead into another so as to utilise material
already collated.
- Encourage good initiative and devise peer assessment methods that
students can get involved in. Give immediate feedback to project work
submitted and discuss directly with the students.
- In cross-faculty elective modules, select groups comprising international
and cross-faculty students. Such a multi-faceted mixture often leads
to increased self-learning from each other.
To illustrate how real-life learning was injected into a Fourth Year
undergraduate, Environmental Studies course, a one-day/optional weekend
site visit was arranged to the Banyan Tree Resort, Bintan, during which
students were asked to evaluate for themselves whether the development
was indeed an environmentally friendly response to resort design as it
claims to be.
Site visits to Banyan Tree Resort, Bintan ( March 1998)
The objectives of this site visit were to gain:
- hands-on experience of a real-life development project in an ecologically
sensitive area;
- first-hand accounts from practitioners (e.g. planners, designers,
hotel management and maintenance personnel) about problems experienced
and how they were resolved on-site;
- awareness of different types of environmental impacts that need to
be considered and how each can be assessed through impact analysis;
- appreciation of users’ needs and how they were met;
- understanding of how local Bintan residents have benefited from such
developments (e.g. increased employment opportunities, demand for locally
produced food stuff and for the supply of local building materials);
- knowledge of how such developments affect the wider environment including
an assessment of cumulative effects arising from other adjoining developments
nearby.
Student feedback showed that they gained the following outcomes from
this study:
- a very pleasant and fulfilling experience;
- an insight into the importance of minimising damage to existing fragile
ecosystems through environmental planning, design and management processes;
- a broader appreciation of socio-cultural effects caused by such developments
and the associated changes in lifestyle they might have for local residents;
- a practical demonstration of how one such development should not
be considered in isolation but be seen as part of a country, regional
or total global environment.
And for the few who stayed over the weekend, the relaxing and stimulating
experience of being treated as special guests was a fitting end to a pleasant
real-life experience not to be easily forgotten.
Essentially the philosophy associated with real-life learning is to make
learning appear to be fun, yet demanding, and to be full of variety, but
requiring a need to adopt a structured and organised approach. Making
projects challenging and interesting encourages greater motivation. If
you are worried about individual assessment, design three projects, one
for individuals, the second for small two or three person groups, and
the third for five to six person groups. Using a wide range of activities
that are designed for the student to take an active role, to be fully
involved and to get enthused through interaction with peers will hopefully
reflect the experiences of the real world. It is perhaps pertinent to
note that in the real world, the rate of learning must be equal to, or
greater than, the rate of change (Garratt, 1997). After all it will not
be long before students become real people who have to perform in the
market.
References
Boddy, D. (1981). ‘Putting Action Learning into Action’.
Journal of European Industrial Training/Human Resource Development.
Vol. 5, No. 5, 1981. Bradford, West Yorkshire: MCB Publications Ltd.
pp. 1–20.
Garratt, B. (1997). ‘The Power of Action Learning’. Action
Learning in Practice (3rd ed). Pedlar, M. (ed.) Aldershot, UK: Gower
Press. pp. 15–30.
Revans, R.W. (1980). Action Learning: New Techniques for Management.
London: Blond and Briggs Ltd.
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