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Mar 2001 Vol. 5   No. 1
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Teaching, Learning & Assessment at the Faculty of Law

Student Feedback: Strengths & Limitations
Some Reflections on Teaching Evaluation

Supporting Team Work in a Computer Science Course

1st ASEAN Conference on Problem-Based Learning in Health Sciences
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Supporting Team Work in a Computer Science Course
Dr Gillian Dobbie
Department of Computer Science,
University of Auckland/Formerly of School of Mathematical & Computing Sciences, Victoria
University, Wellington, New Zealand

While in university, students are told that they must do their own work and not copy others’, and that they must work as individuals. However in industry, most software projects are not individual efforts, but are accomplished by teams of qualified professionals. This is because of the size of soft-ware projects and the link between teams and performance. Katzenback and Smith noted in The Wisdom of Teams: Creating the High Performance Organisation that “teams out perform individuals because they bring together complementary skills, create a situation where problems are solved more quickly, provide a social framework for working, and create a fun atmosphere in which to work”.

To better equip our students for working in industry, we, at the School of Mathematical & Computing Sciences at Victoria University (Wellington, New Zealand), run a semester software engineering project course in which the students work in teams. We realised only recently that we were asking our students to work in teams without taking into account that they have had little experience of team work. As of 1997, we restructured the team work component of the course. To facilitate the team process, we now provide both direct and indirect support mechanisms.

Directly Supporting Team Processes

We directly support the team process by providing details of the experiences of previous students and presenting a lecture about team work. Teams can learn from the experience of others, especially when that experience is very close to their own. At the end of the course, students write an essay on ‘Managerial Lessons Learned’. We put the essays on the web and ask current students to read the comments of past students.

Teaching students about the team process makes them aware of some of the difficulties they can face when working in a team. During the first half of the lecture, we cover how to set realistic project goals, wisely allocate tasks to team members, run meetings, manage time, and communicate and manage shared group documents (like meeting minutes and design specifications). We also describe the roles of both team leaders and team members. An invited speaker who has extensive experience with teams in industry and academia conducts the second half of the lecture, giving a talk entitled, ‘When Group Work Doesn’t Work: What to Do About It’. Besides addressing problem areas, the speaker shares his methods for creating ‘energised’ groups. This lifts the discussion about the team process away from problems to rewards.

Indirectly Supporting Team Processes

We indirectly support the team process by providing timely technical assistance and the framework in which the teams are to work. Technical support is available from school programmers and a dedicated tool assistant. The programmers ensure that the programming environment is operational and both the programmers and tool assistant give tutorials about tools that are available to the teams. The tutorials are carefully timed so tools are introduced before students require them.

The process guidelines, stated clearly at the beginning of the course, include due dates for major documents and a marking scheme. The marking scheme rewards individual contributions to the team process, encouraging all team members to contribute to their team.
We define the team structure and provide each team with a client and a supervisor. An expert in the project domain, the client clarifies project requirements and resolves ambiguities as they arise. The supervisor acts as a mentor that guides, motivates and provides feedback to the team. Teams are required to choose a team leader.

A questionnaire that asks students to list their preferred team mates, skills and work habits is used in team formation. Based on the feedback, we assign students to teams. Similarly, students are asked to select their preferred project from a list of available projects. Providing a list of projects, rather than allowing teams to propose their own project, helps the team get down to work more quickly. The projects usually require students to develop software that is useful to someone in our school. Teams are more motivated if they are working on a project they are interested in and if the resulting software product has potential real use. We allow more than one team to work on the same project so no team is given preference over another when projects are allocated.

Conclusion

Students have found our course to be rewarding but exhausting. These comments (both positive and negative), from the essays on ‘Managerial Lessons Learned’, summarise the course experience for some students:

“All the hard work pays off...in the long term... I enjoyed the course very much and believe that a lot of that had to do with what the team and I made of it and put into it.”

“[This course] will probably be the most stressful, headache inducing, time consuming, sleep depriving, rewarding, interesting and useful course you will ever do.”

 

The course has been valuable to the students in many ways, but students often cite the team experience as being the most rewarding part of the course.

“I have learnt a lot from doing this course. Most of all, I learned a great deal about the management aspect of team work.”

“The primary value of this course is not in the credits at the end of a semester. Its value is reflected in the exposure you receive to software project development in a team environment.”

Almost all students make some comment about the value of having a team leader. This occurs even in a team where the team leader does not show strong leadership abilities.

We also carry out surveys at the mid-point and end of the course. Our main finding so far have been that: (a) learning to work as a member of a team is a necessary skill for computer science students; and (b) teaching and supporting the team process, both implicitly and explicitly, provides a better learning environment for the students.

References

  1. Katzenback, J.R. & Smith, D.K. The Wisdom of Teams: Creating the High Performance Organisation. Boston: Harvard Business School, 1993.
  2. Gersting, J.L. & Young, F.H. Content + experience = curriculum. Proceedings of the twenty-eighth SIGCSE (Special Interest Group in Computer Science Education) technical symposium on computer science education, 1997, pp. 325-329.
  3. Proulx, V.K., Richard, R. & Fell, H. Foundations of Computer Science: What Are They and How Do We Teach Them?. Proceedings of the conference on Integrating Technology into Computer Science Education (ITiCSE), 1996, pp. 42-48.
  4. Villarreal, E.E. & Butler D. Giving Computer Science Students a Real-world Experience. Proceedings of the twenty-ninth SIGCSE (Special Interest Group in Computer Science Education) technical symposium on computer science education, 1998, pp. 40-44.

Dr Dobbie was a Visiting Scientist at NUS’ School of Computing (1 December 1999–31 January 2001).

 

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