| Some educators are starting to
create small, stand-alone chunks of learning activities and instructional
materials, which can be assembled and potentially sequenced to meet different
learners’ needs. These chunks of contents are commonly known as learning
objects; they constitute a departure from the traditional practice of building
online instructional materials as an entire course website.
Since 1997, organisations like the IMS Global Learning Consortium1 have
been hard at work, formulating specifications needed to address the different
activities related to learning objects. In July 2002, a standardised scheme
for labelling learning objects, commonly referred to as the Learning Object
Metadata (LOM), has been accepted as an approved international standard,
opening up new opportunities for learning systems that adhere to this
standardised labelling scheme. These standards-based systems will be able
to search, retrieve and exchange learning objects. Emerging specifications
that address packaging, sequencing and distributed repositories are also
being formulated.
The term ‘learning object’ was first coined by the Learning
Technology Standards Committee (LTSC) of the Institute of Electrical and
Electronic Engineers2 (IEEE). The definition of a learning object as spelled
out by the LTSC, however, has been found to be too broad, encompassing
“any entity, digital or non-digital, that may be used for learning,
education or training”3. There is a practical need to be able to
distinguish between any digital raw media assets and learning objects.
The former are any digital media comprising of text, images and sound;
however unlike learning objects, they may not be independent, defined
pieces of instruction. Therefore, the learning object is typically a collection
of digital media that is put together with specific instructional or learning
objectives in mind. At the same time, in order to facilitate re-usability,
it must be designed as the smallest logical unit of instruction. There
are various learning object frameworks that have been proposed by content
developers. One such framework, that CIT has adopted, is an adaptation
of the CISCO Systems4 re-usable learning object framework.
By focusing on a single core concept, each learning object is conceived
in the following manner:
1. Overview
• State learning objectives
• State prerequisite knowledge
2. Content Presentation
• Provide multimedia materials and active engagement of the
learner
3. Practice/Assessment
• Enable students to verify for themselves their progress
4. Summary
• Reinforce learning objectives
This framework shares similarities to the nine events of instruction
proposed by Gagne5:
• Gain attention
• Describe goal
• Recall prior knowledge
• Present lesson content
• Provide lesson guidance
• Elicit performance
• Provide feedback (reinforcement) to learner about performance
• Assess performance
• Enhance retention and transfer
Apart from creating contents with the proposed learning object framework,
other types of instructional materials also encapsulate specific instructional
objectives that may serve as useful references in learning. For example,
web-cast lectures can serve as an invaluable instructional reference for
students, and may therefore form a different category of learning objects.
As learning objects are delivered through the Web, they can be created
with existing web-content creation tools that are readily available and
vary in sophistication and complexity. For instance, common HTML editors
like Microsoft FrontPage can be used to create a learning object. So too
can other commercial software like Macromedia Director, Flash and Authorware
that provide richer environments for developing engaging instructional
web-delivered multimedia content.
Lecturers have traditionally built courseware websites (i.e. customised
websites that are specific to a particular module and not designed for
re-use). Such module websites are typically expensive, time-consuming,
one-off efforts to create online instructional materials. However if these
instructional materials could be re-used, aggregated, disaggregated or
re-sequenced when needed, it would allow for greater choice and efficiency.
More importantly, it would also reduce the need for lecturers to create
all the instructional materials they need from scratch, thereby reducing
the need to ‘re-invent the wheel’ for every new course offered.
In order for learning objects to be discovered and deployed by different
users, they have to be registered with a learning object repository. The
Integrated Virtual Learning Environment (IVLE) content management tool
is one such repository. To register a learning object with a repository,
one fills up a web form to describe the learning object, much like creating
a label to describe the contents within a can of food. Based on the LOM
standard, the set of fields, which ‘labels’ the learning object,
ensures that the registration of a learning object need only be done once
in its ‘lifetime’.

Figure 2: Registering a learning object with the IVLE Content Management
Tool
If required, the learning object with its registration information can
be imported into or exported out of the IVLE content management tool.
In addition, learning objects can be aggregated or disaggregated from
the IVLE Lesson Plan; or they can be packaged and sequenced together into
a content package, which can then be referenced from the Lesson Plan tool.The
various pieces of technology and instructional theories related to learning
objects are just beginning to fall into place. Standards bodies have started
to address the issues of managing and sequencing learning objects. There
is still pedagogical research, standardisation and technological refinement
needed before a complete strategy for learning objects becomes clear.

Figure 3: Learning Objects can be packaged and sequenced
However, just like the use of the Internet in education, packaging contents
in a learning object framework provides another instructional option for
lecturers. Technologies that support the registration and delivery of
learning objects are not perfect; but like the rest of the Web, they are
functional. The fundamental mechanisms for the exchange and re-use of
learning objects are already in place. Lecturers can already register
the learning objects they create, aggregate learning objects in different
sequence and re-use them in multiple modules through the IVLE platform
today.
1. IMS originally stood for the Instructional Management
Systems (IMS) project that existed as a project within the National
Learning Infrastructure Initiative of Educause. Since then, the acronym
stuck on, even though the organisation has expanded beyond its original
project scope to include standards for learning servers, learning content
and the enterprise integration of these capabilities.
2. The IEEE is a non-profit, technical professional
association of more than 377,000 individual members in 150 countries.
Through its members, the IEEE is a leading authority in technical areas
ranging from computer engineering, biomedical technology and telecommunications,
to electric power, aerospace and consumer electronics, among others.
3. Learning Technology Standards Committee, Institute
of Electrical and Electronics Engineers, Inc. (15 July 2002). Draft
Standard for Learning Object Metadata, p. 6. http://ltsc.ieee.org/doc/wg12/LOM_1484_12_1_v1_Final_Draft.pdf.
(Last Accessed: 21 January 2003).
4. Cisco Systems, Inc. is a worldwide leader in networking
for the Internet. The Cisco Internet Learning Solutions Group (ILSG)
proposed and adopted the reusable learning object strategy, as it recognises
a need to move from creating and delivering large inflexible training
courses, to database driven objects that can be searched and modified.
5. Gagne, R. (1985). The Conditions of Learning (4th
ed.). New York: Holt, Rinehart & Winston.
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